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Solutions · Lighting

The rig, the patch and the power it draws on the show record.

LX plots, patch, fixture sheets and power sheets are the lighting department's own tabs. Import an MVR and the fixtures, layers, positions and patch come out of the plot rather than being typed in again.

Who this is

Lighting TD, board op, crew chief or the electrician on distro. You are the department with the largest gear count, the longest load-in and the most paperwork that other people need — the rigger wants your points, the shop wants your case list, and the venue wants your power draw before you arrive.

  • Your paperwork is other departments' input, so it cannot live on your laptop
  • Your rig is imported, not retyped — MVR in, fixtures and patch out
  • Your load-in starts before everyone else's and finishes after it
What you open first

Departments LX / Lighting

/shows/[showId]/departments

The LX card, with the MVR / Patch workspace on it and LX Plots, Patch, Fixture Sheets and Power Sheets as its tabs. Sheets done, gear items, crew checked in and open tasks are the four numbers on the front of it.

What this module does
Show Ops Departments: Audio, Video, LX/Lighting, Scenic, Staging, Network, Power and Rigging cards, each with sheet counts, gear items, crew checked in and open tasks
Show Ops · Departments
The screens you live in

5 screens, and what each one is for.

01

MVR / Patch workspace

/shows/[showId]/lighting

Drop an .mvr and the show's lighting project is built from it — fixtures, layers, positions and patch straight out of the plot. You can also start from a patch sheet import, or add fixtures one at a time. No capture of this one: it is empty on the demo show, and an empty state is not a screenshot of the product.

Read the module page
02

Gear List

/shows/[showId]/gear

Your fixtures as an event line item with a pulled count — '20 of 36 pulled' on the Source Fours, flagged short — plus a category roll-up so the LX total is one number.

Read the module page
Event gear list grouped by category — 14 items, 327 pieces, 229 pulled — with per-line status, case and vendor columns
Build Ops · Gear List
03

Build Schedule

/shows/[showId]/build

Hang and address the LX rig is a row with a date, a time, an owner and a status. When focus is blocked behind rigging, the board says which item is blocking it rather than leaving you to find out on the floor.

Read the module page
Build Schedule: twelve build items with dates, owners and departments, three done, two in progress and one blocked
Build Ops · Build Schedule
04

Show Ops Edit Mode

/shows/[showId]/flow

The cues LX is tagged on. The tag is what filters the crew phone to your department during the show.

Read the module page
Show Ops Edit Mode: blocks across the top, numbered segments with times, types, talent and the departments tagged on each cue
Show Ops · Edit Mode
05

ShopOps pull sheet

/shows/[showId]/shop

What actually left the shop and on which truck. A short line here is a phone call at 09:00 rather than a hole in the rig at 16:00.

Read the module page
ShopOps Events: truck packs for two trucks and the gear pull sheet for the event, 229 of 327 pieces pulled
ShopOps · Events
What you never touch

The boundary, before you find it yourself

Half of these are somebody else's screen and half of them are things this software does not do at all. Both are worth knowing now rather than at 16:00 on a load-in day.

  • Your console

    No console control, no cue stack, no output of any kind. The patch sheet is a document; the desk is yours.

  • Visualisation

    The MVR import reads the plot's fixtures and patch. It is not a viz suite and it does not pre-visualise anything.

  • Dimmers and distro control

    Power sheets record the draw and the services. Nothing here switches power.

One day, in order

Load-in, show, load-out.

  1. Pre-productionImport the MVR; fixtures, positions and patch come off the plot instead of being retyped.Show Ops · MVR / Patch workspace
  2. PrepCheck the pulled counts on your heaviest lines while the shop can still fix them.Build Ops · Gear List
  3. Load-inUp-rigging goes done, then hang and address moves to in-progress.Build Ops · Build Schedule
  4. FocusFixture and power sheets onto the department card, where the venue copy reads from.Show Ops · Departments
  5. Pre-showCheck in from the phone so the readiness check has you.Crew portal
  6. LiveLX cues only, on the phone, with the next one counting down.Crew portal · Live
  7. Load-outCases scanned back; the never-scanned list is where the missing clamp shows up.ShopOps · Gear Tracking