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Solutions · Producer

Call the show, and change it while it is running.

The rundown is held on the server, so an edit reaches every screen on the show without anyone refreshing. Standby arms and warns the room; the separate GO is what puts a cue on air.

Who this is

You are the person the venue emails, the crew asks, and the client calls. You hold the advance for three weeks, then you hold the call for four hours — and the second half only works if the first half was done on the same record everyone else is reading.

  • You own the event record from the deal landing to the debrief
  • You rewrite the back half of the show while the front half is on air
  • Everything you change has to reach forty phones without a reload
What you open first

Event Details

/shows/[showId]/advance/event-details

The event's own facts first — name, type, talent, attendance, the goal you were given. It autosaves, and when the sheet and the venue advance disagree about the venue it says so and offers to reconcile rather than quietly keeping two answers.

What this module does
Advance Event Details: event name, type, main talent, expected attendance and goal, with a prompt reconciling a venue name that differs from the venue advance
Advance Ops · Event Details
The screens you live in

7 screens, and what each one is for.

01

Venue Advance

/shows/[showId]/advance/venue-advance

One sheet the venue and the shop both answer: venue, capacity, house contacts, production spec, dock and facilities. A colleague's edit appears while you are looking at it.

Read the module page
Venue Advance: venue name, capacity, address, box office and site contact, above a table of house production contacts with phones and emails
Advance Ops · Venue Advance
02

Schedules

/shows/[showId]/advance/schedules

Every schedule for the event in one place — the run of day, travel movements and the multi-day span. Tick rows to move them together, then retime one and the rest follow by the same amount.

Read the module page
Advance Schedules: day tabs for load-in, show day and load-out, with the venue and hotel cards and the day schedule rows underneath
Advance Ops · Schedules
03

Tasks

/shows/[showId]/advance/tasks

The advance's own progress, tracked from the other tabs rather than typed in twice: flights booked, hotels assigned, creds issued, venue advance complete. The checklist underneath is yours.

Read the module page
Advance Tasks: progress meters for flights, hotels, creds, event details, venue advance and packages, above a checklist grouped by area
Advance Ops · Tasks
04

CrewOps By Event

/shows/[showId]/crewops

Positions for this show as a board: what is needed, what is filled, what is open. Fill shows only people actually free that day, and an overlapping date on another show names the clashing event before the assignment writes.

Read the module page
CrewOps By Event: six needed, two filled, four open, with A1 and A2 positions showing Fill buttons and confirmed crew assigned underneath
CrewOps · By Event
05

Show Ops Edit Mode

/shows/[showId]/flow

Blocks, segments and the departments tagged on each cue. That tagging is what lets a crew phone later show one department its own next cue instead of the whole list — and Edit Mode is the only mode that will write to a rundown other than the live one.

Read the module page
Show Ops Edit Mode: blocks across the top, numbered segments with times, types, talent and the departments tagged on each cue
Show Ops · Edit Mode
06

Show Ops Show Call

/shows/[showId]/flow

Taking the call is a deliberate act, recorded in the database: one caller at a time, decided there rather than in a browser tab. Standby arms the next cue and warns the room; GO is a separate press.

Read the module page
Show Call desk: the live card reading NO CUE LIVE, Doors / Preshow armed as the next cue with duration and departments, and the rundown in Up Next
Show Ops · Show CallBefore doors — nothing is on air yet, and the desk says so rather than guessing.
07

Finance

/shows/[showId]/finance

Labour, expenses and vendor invoices land on the same record as the work — hands, call, out, rate and overtime per line. Margin is computed pre-tax; sales tax shows as a passthrough rather than as revenue.

Read the module page
Event finance: revenue, costs, profit and budget tiles above the labour tab, with four crew lines showing hands, call and end times, hours, overtime and pay
Breakdown · FinanceLabour on an event that has not been invoiced yet — the revenue column is genuinely zero here.
What you never touch

The boundary, before you find it yourself

Half of these are somebody else's screen and half of them are things this software does not do at all. Both are worth knowing now rather than at 16:00 on a load-in day.

  • Consoles, media servers and hoists

    Nothing here talks to them. The rundown says which department is on a cue; the desk that fires it is theirs.

  • Warehouse shelving

    Where a case lives is the shop's answer. You care that the gear is on the truck, which the pull sheet tells you.

  • Firing a cue from a phone

    Crew phones read the pointer. They do not move it.

One day, in order

Load-in, show, load-out.

  1. Three weeks outVenue, dock, power and house contacts onto one sheet the shop can also read.Advance Ops · Venue Advance
  2. Two weeks outStaff the positions. The clashing show is named before anything writes.CrewOps · By Event
  3. One week outBuild the rundown as blocks and segments, tag the departments on the cues that need them.Show Ops · Edit Mode
  4. Load-inWatch build items go done, in-progress and blocked as the day runs.Build Ops · Build Schedule
  5. DoorsTake the call. One caller, asserted in the database, so two people cannot both think they are driving.Show Ops · Show Call
  6. LiveStandby warns. GO fires. A press that changes nothing says why instead of looking like it worked.Show Ops · Show Call
  7. Load-outLabour lines and expenses onto the event while the crew is still on site.Breakdown · Finance