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Solutions · Scenic

Builds, materials and drawings on one sheet the shop can also read.

The scenic department's sheets are builds, plots, materials and notes. The build schedule turns them into dated rows with an owner and a status, so a deck that is not ready is visible before the department that needs it turns up.

Who this is

Carpenter, charge hand, build lead or automation. Half your work happened in the shop weeks ago and the other half happens on a loading dock at six in the morning, and the two halves have to agree about what was actually built. Your dependencies are everyone else's start times.

  • Your build is the thing other departments are waiting on
  • Your materials list is a shop document and a site document at once
  • A blocked item costs the whole load-in, not just your department
What you open first

Build Schedule

/shows/[showId]/build

Every build item with a date, a time, an owner and a department, grouped by priority. Done, in-progress and blocked are states on a row — and the header carries the count, the percentage and the estimated time remaining rather than a vibe.

What this module does
Build Schedule: twelve build items with dates, owners and departments, three done, two in progress and one blocked
Build Ops · Build Schedule
The screens you live in

5 screens, and what each one is for.

01

Departments Scenic

/shows/[showId]/departments

Builds, plots, materials and notes as your department's tabs, with the sheet count on the front of the card. Edits sync with Advance → Production, so the shop and the site read one document.

Read the module page
Show Ops Departments: Audio, Video, LX/Lighting, Scenic, Staging, Network, Power and Rigging cards, each with sheet counts, gear items, crew checked in and open tasks
Show Ops · Departments
02

Show Ops Edit Mode

/shows/[showId]/flow

Scenic carpentry is a department you can tag onto a cue — which matters on a show where a set move happens between two segments and somebody has to be told it is coming.

Read the module page
Show Ops Edit Mode: blocks across the top, numbered segments with times, types, talent and the departments tagged on each cue
Show Ops · Edit Mode
03

Gear List

/shows/[showId]/gear

Decks, risers, barricade and the rest as event lines with a pulled count, so the difference between 'we own it' and 'it is on the truck' is a number rather than an assumption.

Read the module page
Event gear list grouped by category — 14 items, 327 pieces, 229 pulled — with per-line status, case and vendor columns
Build Ops · Gear List
04

ShopOps pull sheet

/shows/[showId]/shop

Which cases are packed, on which truck, at which layer. Scenic goes on first and comes off first, and the pack layers are where that is recorded.

Read the module page
ShopOps Events: truck packs for two trucks and the gear pull sheet for the event, 229 of 327 pieces pulled
ShopOps · Events
05

The crew phone

/crew/[showId]

Call times, meals and the load-in order for the people doing the building, with hotels on the same screen.

Read the module page
Crew portal on a phone: the load-in day sheet with rigging call, trucks at dock, crew lunch and focus, plus the two hotels
Crew portal · Schedules
What you never touch

The boundary, before you find it yourself

Half of these are somebody else's screen and half of them are things this software does not do at all. Both are worth knowing now rather than at 16:00 on a load-in day.

  • Automation control

    An automation tech is a seat on the call sheet here. Nothing in this product drives a winch, a track or a turntable.

  • CAD

    Drawings are files attached to the event. There is no drafting tool in the department sheets.

  • The call

    A tagged cue tells you a move is coming. It does not make it happen.

One day, in order

Load-in, show, load-out.

  1. In the shopMaterials and build notes onto the scenic sheet where the site copy reads from.Show Ops · Departments
  2. Load-out from the shopCases packed onto the truck in strike order — floor layer first.ShopOps · Truck Pack Manager
  3. Load-in, 06:00Dock and stage the rack path is your first row; it goes done when the path is clear.Build Ops · Build Schedule
  4. BuildDeck and risers up. The rows behind you unblock the departments waiting on them.Build Ops · Build Schedule
  5. Pre-showCheck in, read the day sheet, know when the set move is.Crew portal
  6. LiveScenic-tagged cues on the phone, so a move is not a surprise.Crew portal · Live
  7. StrikeReverse the pack. The layers say what comes off first.ShopOps · Truck Pack Manager