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Solutions · Video

Sources, destinations and the media list, next to the cues they hit.

The video department's sheets — inputs, outputs, media and files, notes — sit beside the rundown that says which cue the roll lands on. Same record, no second copy.

Who this is

V1, LED tech, playback or camera lead. Your day is a list of sources, a list of destinations and a list of files, and the expensive failure is always the same one: the version of the content on the server is not the version in the rundown. You need both lists in the same place as the cue that plays them.

  • Your sheets are sources, destinations, media and files
  • Your cues are named on the rundown — Opening Video rolls VTR-01
  • Your gear is heavy, expensive and packed in a specific order
What you open first

Departments Video

/shows/[showId]/departments

Your card carries the sheet count, the gear on the event, who has checked in and the open tasks, with Inputs, Outputs, Media / Files and Notes as the tabs behind it. It is the same data Advance → Production shows the venue.

What this module does
Show Ops Departments: Audio, Video, LX/Lighting, Scenic, Staging, Network, Power and Rigging cards, each with sheet counts, gear items, crew checked in and open tasks
Show Ops · Departments
The screens you live in

5 screens, and what each one is for.

01

Video sheets

/shows/[showId]/departments

Inputs, outputs, and the media / files list. Edits sync both ways with Advance → Production, so the file list the producer sent out and the one on the deck cannot disagree.

Read the module page
02

Show Ops Edit Mode

/shows/[showId]/flow

Cues carry a type and a department. 'Opening Video · video · LED & Video Wall · Roll VTR-01' is one row on the rundown, and it is what makes the crew phone able to show you only your cues.

Read the module page
Show Ops Edit Mode: blocks across the top, numbered segments with times, types, talent and the departments tagged on each cue
Show Ops · Edit Mode
03

Gear List

/shows/[showId]/gear

The processor, the panels and the spares, with a pulled count per line. A '0 of 1 pulled' on the Barco E2 is the kind of thing you want to read in the shop, not at the dock.

Read the module page
Event gear list grouped by category — 14 items, 327 pieces, 229 pulled — with per-line status, case and vendor columns
Build Ops · Gear List
04

ShopOps pull sheet

/shows/[showId]/shop

Which truck your cases are on and which layer they are packed at. The LED processor case being mid-layer on Truck 1 is a fact somebody has to know at 06:00.

Read the module page
ShopOps Events: truck packs for two trucks and the gear pull sheet for the event, 229 of 327 pieces pulled
ShopOps · Events
05

The crew phone

/crew/[showId]

Call times and the live cue, filtered to your department, with a countdown to the next one that is yours.

Read the module page
Crew portal on a phone: the load-in day sheet with rigging call, trucks at dock, crew lunch and focus, plus the two hotels
Crew portal · Schedules
What you never touch

The boundary, before you find it yourself

Half of these are somebody else's screen and half of them are things this software does not do at all. Both are worth knowing now rather than at 16:00 on a load-in day.

  • Your switcher or media server

    No control, no playback, no transport. The rundown says a roll is coming; the machine that rolls it is yours.

  • Timecode

    There is no LTC in or out anywhere in this product. Cues are pressed by a person.

  • File delivery

    The media list names the files. It is not a transfer service and it will not hand anyone a download.

One day, in order

Load-in, show, load-out.

  1. PrepCheck the processor and panel counts are pulled, not just planned.Build Ops · Gear List
  2. Load-inCases by truck and layer, so the wall goes up in the order it was packed.ShopOps · Events
  3. BuildSources and destinations onto the department sheet as they get confirmed.Show Ops · Departments
  4. ContentThe media list next to the cue it plays on, so the version question has one answer.Show Ops · Departments
  5. Pre-showCheck in from the phone; the caller's readiness check reads it.Crew portal
  6. LiveYour cues, filtered to video, with the next one counting down.Crew portal · Live
  7. Load-outScan the cases back in; anything that does not scan shows as still out.ShopOps · Scan In / Out